My rating: 3 of 5 stars
Snapshot: An exciting adventure reuniting most of the creative talent from the Justice League animated TV series that is almost derailed by major plot holes at the end.
Major spoilers ahead!
The story opens with Batman (Kevin Conroy), Superman (Tim Daly), Wonder Woman (Susan Eisenberg), Green Lantern (Nathan Fillion) Martian Manhunter (Carl Lumbly), and the Flash (Michael Rosenbaum) thwarting a jewel heist by a gang of thieves who seem to have a little more high-tech than expected. It turns out that they were supplied by the immortal Vandal Savage (Phil Morris) as part of his plot to destroy the Justice League and take over the world.
It turns out Savage is focused on the big picture. Little things like Batman’s secret identity don’t interest him (and anyway, he already knows it). Savage uses his “Legion of Doom” to discover and carry out the Dark Knight’s “contingency plans” for stopping any rogue Justice League member. This leads to a second act filled with nonstop action and suspense as the Justice Leaguers are knocked off, one by one by their rivals: Bane (Carlos Alazraqui), Cheetah (Claudia Black), Metallo (Paul Blackthorne), Star Sapphire (Olivia d’Abo), Mirror Master (Alexis Denisof), and Ma’alefa’ak (Carl Lumbly).
The third act is also filled with exciting action as the League regroups and fights to stave off Savage’s ultimate end game: the literal destruction of half the world’s population along with all technology utilizing electricity so that he can become the undisputed ruler of what’s left. Here’s where, for me, the plot goes off the rails. I realize that movies like this have to up the ante, especially with superheroes as powerful as the Justice League, but really, what kind of crazy does a super-villain have to be to think that ruling a decimated Earth would be any way fulfilling?
And the way Savage plans to wreak this havoc is mind-boggling, even for a comic book story. OK, he demonstrated that he has super-advanced technology earlier in the story, so I can kind of give it a pass that he can launch a rocket from the Earth that will crash into the Sun causing massive solar flares that will destroy anything in their path. But come one, it’s the fracking Sun! There’s nothing manmade that could possibly cause the Sun to explode this way.
If this were the only plot hole, I could forgive it. But the bigger plot hole is that the rocket takes only about a minute to reach the Sun. Even at the speed of light, it would take eight minutes, a fact that they repeat several times in relation to how long it will take the solar flares to reach Earth. A rocket would take months, if not years (it took the MESSENGER probe almost four years to arrive at Mercury) to reach the Sun. This could have been easily explained away in the movie if Savage had simply stated that he launched the rocket months ago in preparation. The climax could still have been as exciting, with the heroes attempting to activate the rocket’s fail-safe rather than attempting to cancel its launch.
Nevertheless, Justice League: Doom is well worth seeing. The chemistry between the returning voice actors is fun, as the they have grown into their roles over the years. Bumper Robinson as Cyborg is a welcome addition to the ensemble, and I hope we get to see more of him in future installments. (This movie just reinforces my desire to see a resurrected Justice League TV series.) There are many nice character interactions between the heroes and their villainous counterparts, as well as some pointed humor between Batman and Alfred (“You’re dripping blood on my clean floor.”) There is also some wonderful poignancy in the second act when it looks like our heroes are done for, especially when Green Lantern thinks he’s killed a civilian and momentarily loses his nerve.
Justice League: Doom is an exciting yet bittersweet end to Dwayne McDuffie’s prolific career as a writer for the DC animated universe (he died unexpectedly a year ago). I wish that the live-action movies were even close to the quality of the animated movies.